Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Involved in a gambling ring. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Involved in the planning of an impressive heist. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
A series of bad deals and decisions force Yetta Butler into bankruptcy. Yetta Butler salvages what Yetta Butler can. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
33 |
Yetta Butler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Failed to qualify for Flight (Navy). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
37 |
Display heroism in battle. |
5 |
37 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
5 |
37 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
6 |
37 |
Continued as Marine (Star Marine). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
41 |
Forced to muster out. |