Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
An expedition or voyage goes wrong, leaving Yetta Janson stranded in the wilderness. |
2 |
21 |
Failed to qualify for Performer (Entertainer). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Make an unexpected connection outside Yetta Janson's normal circles. Gain a Contact. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Yetta Janson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Switched to Scholar (Physician) with previous rank. |
5 |
36 |
Caught cheating in some fashion, advancing Yetta Janson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
36 |
A rival researcher blackens Yetta Janson's name or steals Yetta Janson's research. Gain a Rival. |
5 |
36 |
Gain an Enemy |
5 |
37 |
Promoted to Scholar (Physician) rank 1. |
6 |
37 |
Continued as Scholar (Physician). |
6 |
39 |
Make a breakthrough in Yetta Janson's field. |
6 |
41 |
Promoted to Scholar (Physician) rank 2. |