Crewman Zora Murphy  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 44 F 2 (-2) 7 (0) 7 (0) 10 (1) 5 (-1) 7 (0)277A57
Over wrought, Settled, Neat
 
Skills
Athletics (Strength) 1
Carouse 0
Deception 0
Drive 0
Electronics 0
Flyer 0
Recon 0
Stealth 0
Streetwise 2
Survival 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 05
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Evalyn Holt Contact 2 0 0 0 Darrian, Imperium (F/19)
 
Term Age History
1 18 Failed to qualify for Corporate (Citizen).
1 18 Became a Drifter (Wanderer).
1 21 Find an Alien Artifact.
2 22 Continued as Drifter (Wanderer).
2 25 Attacked by enemies and injured.
2 25 Lightly injured, no permanent damage. Fully recovered.
2 25 Gain Enemy if Zora Murphy don't already have one.
3 26 Continued as Drifter (Wanderer).
4 30 Continued as Drifter (Wanderer).
5 34 Continued as Drifter (Wanderer).
5 35 Drafted into Merchant Marine
5 38 Forced to muster out.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 42 Make an unexpected connection outside Zora Murphy's normal circles. Gain a Contact.
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