Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Abeswa foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Nearly killed. Fully recovered. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Switched to Navy (Flight) with previous rank. |
4 |
30 |
Vessel participates in a diplomatic mission. |
4 |
30 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
5 |
30 |
Voluntarily left Flight |
5 |
30 |
Became a Scout (Surveyor). |
5 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
31 |
Failed to qualify for Worker (Citizen). |
6 |
31 |
Switched to Drifter (Wanderer). |
6 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
35 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
35 |
Retired at age 35. |
7 |
35 |
Continued as Drifter (Wanderer). |
7 |
36 |
Betrayed by a friend. One of Abeswa's Contacts or Allies betrays Abeswa, ending Abeswa's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
36 |
Retired. |
8 |
40 |
A new romantic starts. Gain an Ally. |
9 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
41 |
Amnesia. |
10 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |