Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Risk Ada Corbeld's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Ada Corbeld's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
29 |
Became a Entertainer (Performer). |
4 |
31 |
Refused to criticise a questionable political leader on Ada Corbeld's homeworld. |
5 |
33 |
Continued as Entertainer (Performer). |
5 |
34 |
Gain a patron in the arts. Gain an Ally |
6 |
37 |
Continued as Entertainer (Performer). |
6 |
38 |
Criticised a questionable political leader on Ada Corbeld's homeworld, causing his downfall. Gain an Enemy |
7 |
41 |
Continued as Entertainer (Performer). |
7 |
44 |
Ada Corbeld is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |