Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
A sudden war destroys Adeline Middlemiss's trade routes and contacts, forcing Adeline Middlemiss to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
35 |
Involved in a feud with a rival criminal organization. |
5 |
35 |
Nearly killed. Owe 25,000 for medical bills. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Thief (Rogue). |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
40 |
Betrayed by a friend. One of Adeline Middlemiss's Contacts or Allies betrays Adeline Middlemiss, ending Adeline Middlemiss's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Failed to qualify for Corporate (Citizen). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
42 |
Survived a risky adventure but gained nothing. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |