Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
A police detective or rival criminal forces Adell Hicks to flee and vows to hunt Adell Hicks down. Gain an Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Citizen (Colonist). |
3 |
28 |
Adell Hicks learn something Adell Hicks should not have – a corporate secret, a political scandal – which Adell Hicks can profit from illegally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Adell Hicks's business expands, Adell Hicks's corporation grows, or the colony thrives. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
37 |
Find valuable salvage. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
44 |
Betrayed by a friend. One of Adell Hicks's Contacts or Allies betrays Adell Hicks, ending Adell Hicks's career. That Contact or Ally becomes a Rival or Enemy. |