Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
A revolution, attack or other unusual event throws Alberta White's life into chaos, forcing Alberta White to leave the planet. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Amnesia. |
3 |
23 |
Voluntarily left Wanderer |
3 |
23 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
25 |
A mission goes disastrously wrong due to Alberta White's commander’s error or incompetence, but Alberta White survive. |
3 |
25 |
Cover for the commander and gain an Ally. |
3 |
27 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
27 |
Continued as Marine (Ground Assault). |
4 |
30 |
Assigned to a black ops mission. |
4 |
31 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
5 |
31 |
Continued as Marine (Ground Assault). |
5 |
34 |
Alberta White is ordered to take part in a black ops mission that goes against Alberta White's conscience. Gain the lone survivor as an Enemy. |
6 |
34 |
Failed to qualify for Corporate Agent (Agent). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Scout (Explorer). |
6 |
36 |
Psychologically damaged by Alberta White's time in the scouts. |
6 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
38 |
Continued as Scout (Explorer). |
7 |
42 |
Alberta White have no idea what happened to Alberta White – they found Alberta White's ship drifting on the fringes of friendly space. |