Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
22 |
Make an unexpected connection outside Albertha Sutton's normal circles. Gain a Contact. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
26 |
Encounter a Psionic institute. |
3 |
26 |
Tested for psionic powers |
3 |
27 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
27 |
Became a Psion (Wild Talent). |
4 |
28 |
Psionic strength increases. |
4 |
31 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
5 |
31 |
Continued as Psion (Wild Talent). |
5 |
35 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Given advanced training in a specialist field |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Risk Albertha Sutton's fortune on a possibility lucrative deal and win. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |