Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Suffered a deep tragedy. |
1 |
19 |
Dropped out of university. |
2 |
19 |
Failed to qualify for Corporate (Citizen). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
25 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
25 |
Failed to qualify for Corporate Agent (Agent). |
4 |
25 |
Continued as Drifter (Scavenger). |
4 |
27 |
Spend time with an alien race. Gain a contact. |
4 |
29 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
30 |
Albertina Mathew do not know what happened to Albertina Mathew. There is a gap in Albertina Mathew's memory. |
6 |
30 |
Failed to qualify for Pirate (Rogue). |
6 |
30 |
Continued as Drifter (Scavenger). |
6 |
32 |
Betrayed by a friend. One of Albertina Mathew's Contacts or Allies betrays Albertina Mathew, ending Albertina Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
32 |
Failed to qualify for Intelligence (Agent). |
7 |
32 |
Submitted to the draft. |
7 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
35 |
Make an unexpected connection outside Albertina Mathew's normal circles. Gain a Contact. |
8 |
36 |
Voluntarily left Merchant Marine |
8 |
36 |
Failed to qualify for Courier (Scout). |
8 |
36 |
Returned to Drifter (Scavenger). |
8 |
40 |
Gained a contact. |
8 |
40 |
Promoted to Drifter (Scavenger) rank 3. |
9 |
40 |
Voluntarily left Scavenger |
9 |
40 |
Failed to qualify for Field Researcher (Scholar). |
9 |
40 |
Switched to Drifter (Barbarian). |
9 |
42 |
Albertina Mathew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |