Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Smuggle illegal items onto a planet. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A good deal ensures Almeda McNamara is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Embroiled in legal trouble. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Someone more charismatic but less devout than Almeda McNamara has become Almeda McNamara's superior. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
Almeda McNamara have been following false teachings! |
6 |
37 |
Became a Entertainer (Performer). |
6 |
40 |
Public opinion turns on Almeda McNamara. |
7 |
40 |
Failed to qualify for Enforcer (Rogue). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
41 |
Betrayed by a friend. One of Almeda McNamara's Contacts or Allies betrays Almeda McNamara, ending Almeda McNamara's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Returned to Entertainer (Performer). |
8 |
45 |
Gain a patron in the arts. Gain an Ally |
8 |
45 |
Promoted to Entertainer (Performer) rank 1. |