Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
During a battle, defeat or victory depends on Alvina Carpenter's actions. The ship suffers severe damage and Alvina Carpenter is blamed for the disaster. Alvina Carpenter is court - martialled and discharged. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
28 |
Alvina Carpenter's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
31 |
Find valuable salvage. |
6 |
33 |
Voluntarily left Wanderer |
6 |
33 |
Switched to Citizen (Corporate). |
6 |
37 |
Moved to a new world. |
6 |
37 |
Promoted to Citizen (Corporate) rank 1. |
7 |
37 |
Continued as Citizen (Corporate). |
7 |
40 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
44 |
Betrayed by a friend. One of Alvina Carpenter's Contacts or Allies betrays Alvina Carpenter, ending Alvina Carpenter's career. That Contact or Ally becomes a Rival or Enemy. |