Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Criticised a questionable political leader on Alvina Credge's homeworld, causing his downfall. Gain an Enemy |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Alvina Credge far from home. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
One of Alvina Credge's pieces of art is stolen, and the investigation brings Alvina Credge into the criminal underworld. |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Voluntarily left Performer |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Entered Merchant Academy with the Business curriculum. |
4 |
33 |
Study Seafarer (Ocean Ships) as a hobby. |
4 |
34 |
Dropped out of the merchant academy. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Survived a risky adventure but gained nothing. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
39 |
Gain Enemy if Alvina Credge don't already have one. |