Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
America Carrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Citizen (Worker). |
2 |
24 |
America Carrington learn something America Carrington should not have – a corporate secret, a political scandal – which America Carrington can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
3 |
25 |
Continued as Citizen (Worker). |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Failed to qualify for Intelligence (Agent). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
30 |
America Carrington do not know what happened to America Carrington. There is a gap in America Carrington's memory. |
5 |
30 |
Failed to qualify for Scientist (Scholar). |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
33 |
Betrayed by a friend. One of America Carrington's Contacts or Allies betrays America Carrington, ending America Carrington's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Scout (Surveyor). |
6 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Explorer (Scout). |
7 |
37 |
Continued as Scout (Surveyor). |
7 |
39 |
America Carrington discover a world, item or information of worth to the Imperium. |
7 |
41 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Switched to Scout (Courier) with previous rank. |
8 |
42 |
America Carrington inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |