Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Angeline Walsh learn something Angeline Walsh should not have – a corporate secret, a political scandal – which Angeline Walsh can profit from illegally. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Angeline Walsh's business expands, Angeline Walsh's corporation grows, or the colony thrives. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Entertainer (Artist). |
3 |
30 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Artist) rank 1. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Angeline Walsh far from home. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Angeline Walsh's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Failed to qualify for Courier (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |