Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Nearly killed. Owe 7,500 for medical bills. |
4 |
26 |
Became a Citizen (Colonist). |
4 |
29 |
Advanced training in a specialist field. |
5 |
30 |
Continued as Citizen (Colonist). |
5 |
34 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Switched to Merchant (Merchant Marine). |
6 |
37 |
Gained a contact. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Given advanced training in a specialist field |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |