Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Severely injured. Owe 5,000 for medical bills. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
24 |
An investigation takes on a dangerous turn. |
2 |
24 |
Severely injured. Owe 12,500 for medical bills. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
26 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
26 |
Failed to qualify for Colonist (Citizen). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
27 |
Anne Coghill do not know what happened to Anne Coghill. There is a gap in Anne Coghill's memory. |
5 |
27 |
Switched to Navy (Line/Crew) with the new title Crewman and previous rank. |
5 |
31 |
Advanced training in a specialist field. |
5 |
31 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
31 |
Attempted to change assignments. |
6 |
31 |
Switched to Navy (Flight) with previous rank. |
6 |
33 |
Advanced training in a specialist field. |
6 |
35 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
7 |
35 |
Continued as Navy (Flight). |
7 |
38 |
Vessel participates in a diplomatic mission. |
7 |
38 |
Gain a contact. |
8 |
39 |
Continued as Navy (Flight). |
8 |
43 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |