Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Offered job by a patron. Now owe him a favor. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Betrayed by a friend. One of Anner Neal's Contacts or Allies betrays Anner Neal, ending Anner Neal's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Merchant (Broker). |
4 |
34 |
Imperial trade restrictions force Anner Neal out of business. |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
38 |
Anner Neal accepted an offer of inducements to betray Anner Neal's faith. Gain 200,000 in cash. |
5 |
38 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
Go undercover to investigate an enemy. |
6 |
41 |
Arrested |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |