Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
22 |
Given specialist training in vehicles. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
26 |
Advanced training in a specialist field. |
3 |
27 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
28 |
Spent time maintaining and using heavy vehicles. |
4 |
31 |
Promoted to Agent (Intelligence) rank 3. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
34 |
Befriended by a senior agent. |
5 |
35 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
6 |
35 |
Continued as Agent (Intelligence). |
6 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
36 |
Failed to qualify for Surveyor (Scout). |
7 |
36 |
Became a Drifter (Wanderer). |
7 |
39 |
Attempted a risky adventure and was injured. |
7 |
39 |
Nearly killed. Owe 30,000 for medical bills. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
41 |
Suffer from a life-threatening illness. |
9 |
41 |
Failed to qualify for Merchant Academy. |
9 |
41 |
Continued as Drifter (Wanderer). |
9 |
44 |
Nearly killed. Owe 10,000 for medical bills. |