Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Apabkewe Karta far from home. |
2 |
21 |
Failed to qualify for Army Support (Army). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Apabkewe Karta's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Became a Scout (Courier). |
3 |
27 |
Serve as the courier for an important message from the Imperium. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
31 |
Apabkewe Karta discover a world, item or information of worth to the Imperium. |
4 |
32 |
Promoted to Scout (Courier) rank 2. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Scout (Explorer) with previous rank. |
5 |
34 |
Apabkewe Karta inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
34 |
Switched to Merchant (Broker). |
6 |
36 |
Given advanced training in a specialist field |
6 |
38 |
Promoted to Merchant (Broker) rank 1. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
40 |
Victim of a crime |
7 |
42 |
Promoted to Merchant (Broker) rank 2. |