Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Arie Holt is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Became a Scout (Courier). |
3 |
26 |
Spend several years jumping from world to world in Arie Holt's scout ship. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Arie Holt accepted an offer of inducements to betray Arie Holt's faith. Gain 190,000 in cash. |
6 |
35 |
Switched to Scout (Explorer) with previous rank. |
6 |
39 |
Severely injured. Owe 10,000 for medical bills. |
7 |
39 |
Failed to qualify for Artist (Entertainer). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
42 |
Attacked by enemies and injured. |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Gain Enemy if Arie Holt don't already have one. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |