Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Make an unexpected connection outside Arie Nichols's normal circles. Gain a Contact. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Smuggle illegal items onto a planet. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A good deal ensures Arie Nichols is living the high life for a few years. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Failed to qualify for Enforcer (Rogue). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
33 |
When dealing with an alien race, Arie Nichols botch an opportunity to gather extra intelligence about them. |
5 |
33 |
Arie Nichols have no idea what happened to Arie Nichols – they found Arie Nichols's ship drifting on the fringes of friendly space. |
5 |
35 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
39 |
Arie Nichols inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
39 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Retired. |
7 |
40 |
Good fortune. |