Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Journalist (Entertainer). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Arrie Fisher's Contacts or Allies betrays Arrie Fisher, ending Arrie Fisher's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Scholar (Physician). |
3 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scholar (Field Researcher) with previous rank. |
4 |
30 |
Make a breakthrough in Arrie Fisher's field. |
4 |
31 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
32 |
Arrie Fisher's work is sabotaged by unknown parties. Arrie Fisher may salvage what Arrie Fisher can and give up. |
6 |
32 |
Entered Merchant Academy with the Business curriculum. |
6 |
35 |
Join a social movement. |
6 |
36 |
Graduated. |
7 |
36 |
Switched to Merchant (Broker). |
7 |
36 |
Promoted to Merchant (Broker) rank 1. |
7 |
38 |
Make an unexpected connection outside Arrie Fisher's normal circles. Gain a Contact. |
7 |
40 |
Promoted to Merchant (Broker) rank 2. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
44 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |