Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Good fortune |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
29 |
Artie Andrews learn something Artie Andrews should not have – a corporate secret, a political scandal – which Artie Andrews can profit from illegally. |
3 |
29 |
Gain a criminal contact. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Scout (Surveyor). |
5 |
36 |
Perform an exemplary service for the scouts. |
5 |
36 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
40 |
Promoted to Scout (Surveyor) rank 2. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
42 |
When dealing with an alien race, Artie Andrews have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |