Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Artie Steward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
25 |
Artie Steward's work is sabotaged by unknown parties. Artie Steward start again from scratch. |
3 |
26 |
Voluntarily left Field Researcher |
3 |
26 |
Returned to Drifter (Wanderer). |
3 |
29 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
31 |
Artie Steward come into conflict with a splinter group Artie Steward's own religion which maintains Artie Steward's version is the wrong one. Gain 2 Rivals. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Go undercover to investigate an enemy. |
5 |
32 |
Good fortune |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Advanced training in a specialist field. |
7 |
39 |
Voluntarily left Law Enforcement |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
43 |
Severely injured. Owe 15,000 for medical bills. |