Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Audra Washington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Explorer). |
2 |
24 |
Spend several years jumping from world to world in Audra Washington's scout ship. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
26 |
Audra Washington's ship is damaged, and Audra Washington have to hitch-hike Audra Washington's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 2 Contacts. Gain 1 Enemies. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Given advanced training in a specialist field |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Risk Audra Washington's fortune on a possibility lucrative deal and win. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Voluntarily left Merchant Marine |
6 |
34 |
Became a Entertainer (Performer). |
6 |
38 |
Gain a patron in the arts. Gain an Ally |
6 |
38 |
Promoted to Entertainer (Performer) rank 1. |
7 |
38 |
Continued as Entertainer (Performer). |
7 |
41 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
7 |
42 |
Promoted to Entertainer (Performer) rank 2. |