Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Barpo Pabse's ship is damaged, and Barpo Pabse have to hitch-hike Barpo Pabse's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 4 Contacts. Gain 1 Enemies. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
22 |
Make an unexpected connection outside Barpo Pabse's normal circles. Gain a Contact. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
27 |
A sudden war destroys Barpo Pabse's trade routes and contacts, forcing Barpo Pabse to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Failed to qualify for Scientist (Scholar). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Barpo Pabse do not know what happened to Barpo Pabse. There is a gap in Barpo Pabse's memory. |
5 |
28 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Given advanced training in a specialist field |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
A series of bad deals and decisions force Barpo Pabse into bankruptcy. Barpo Pabse salvages what Barpo Pabse can. |