Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Suffered a deep tragedy. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Worker (Citizen). |
2 |
24 |
Became a Drifter (Barbarian). |
2 |
28 |
Suffer from a life-threatening illness. |
3 |
28 |
Became a Scout (Surveyor). |
3 |
31 |
Bertie McKerras's ship is damaged, and Bertie McKerras have to hitch-hike Bertie McKerras's way back across the stars to the nearest scout base. |
3 |
31 |
Gain 2 Contacts. Gain 3 Enemies. |
4 |
31 |
Failed to qualify for Enforcer (Rogue). |
4 |
31 |
Submitted to the draft. |
4 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Embroiled in legal trouble. |
5 |
35 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Risk Bertie McKerras's fortune on a possibility lucrative deal and win. |
5 |
39 |
Forced to muster out. |
6 |
39 |
Failed to qualify for Explorer (Scout). |
6 |
39 |
Switched to Drifter (Scavenger). |
6 |
42 |
Attempted a risky adventure and was wildly successful. |