Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Spend several years jumping from world to world in Bessie Gonzales's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
When dealing with an alien race, Bessie Gonzales botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Bessie Gonzales's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bessie Gonzales fail to help. Gain an Enemy. |
3 |
29 |
Bessie Gonzales's ship is damaged, and Bessie Gonzales have to hitch-hike Bessie Gonzales's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 3 Contacts. Gain 1 Enemies. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Bessie Gonzales have no idea what happened to Bessie Gonzales – they found Bessie Gonzales's ship drifting on the fringes of friendly space. |
5 |
34 |
Failed to qualify for Cavalry (Army). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
A new romantic starts. Gain an Ally. |