Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Bettie Leaby's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bettie Leaby fail to help. Gain an Enemy. |
1 |
19 |
Psychologically damaged by Bettie Leaby's time in the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
When dealing with an alien race, Bettie Leaby botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Psychologically damaged by Bettie Leaby's time in the scouts. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
30 |
Bettie Leaby have been following false teachings! |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Bettie Leaby's work ends up coming home with Bettie Leaby, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
34 |
time as a ruler or playboy gives Bettie Leaby a wide range of experiences. |
5 |
36 |
Promoted to Noble (Dilettante) rank 1. |
6 |
36 |
Continued as Noble (Dilettante). |
6 |
39 |
Refused a challenge to a duel for Bettie Leaby's honour and standing. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Noble (Administrator) with the new title Clerk and previous rank. |
7 |
41 |
Lost eye or limb. Owe 2,500 for medical bills. |
8 |
41 |
Entered Merchant Academy with the Business curriculum. |
8 |
44 |
Made lifelong friends. Gain 3 Allies. |
8 |
44 |
Dropped out of the merchant academy. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
44 |
Retired at age 44. |