Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Betty Egerton went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Betty Egerton's work ends up coming home with Betty Egerton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Rogue (Thief). |
3 |
24 |
Betrayed by a friend. One of Betty Egerton's Contacts or Allies betrays Betty Egerton, ending Betty Egerton's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Failed to qualify for Line/Crew (Navy). |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
25 |
Suffer from a life-threatening illness. |
5 |
25 |
Became a Navy (Flight) with the new title Crewman. |
5 |
28 |
Betty Egerton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
29 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
29 |
Continued as Navy (Flight). |
6 |
30 |
Advanced training in a specialist field. |
6 |
33 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
7 |
33 |
Voluntarily left Flight |
7 |
33 |
Switched to Drifter (Barbarian). |
7 |
36 |
Spend time with an alien race. Gain a contact. |
8 |
37 |
Continued as Drifter (Barbarian). |
8 |
40 |
Betrayed by a friend. One of Betty Egerton's Contacts or Allies betrays Betty Egerton, ending Betty Egerton's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
40 |
Continued as Drifter (Barbarian). |
9 |
43 |
Betty Egerton do not know what happened to Betty Egerton. There is a gap in Betty Egerton's memory. |