Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Birtha Duncan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Switched to Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Birtha Duncan's Contacts or Allies betrays Birtha Duncan, ending Birtha Duncan's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Courier (Scout). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
36 |
Gain Enemy if Birtha Duncan don't already have one. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Failed to qualify for Courier (Scout). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Scout (Courier). |
7 |
40 |
Scarred. Owe 5,000 for medical bills. |
8 |
40 |
Failed to qualify for Artist (Entertainer). |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
41 |
Spend time with an alien race. Gain a contact. |