Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
24 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Good fortune |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Rewarded for a successful mission. |
6 |
38 |
Voluntarily left Corporate Agent |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Blanch Mccoy secretly provide religious rites for a dying leader or noble, although they do not share Blanch Mccoy's faith. Gain an Ally in the family and a Rival who disagrees with Blanch Mccoy's choice. |
6 |
42 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |