Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
A notable academic consults with Blanch Sherris about a publication or documentary he is working on. Gain a Contact in academia. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Good fortune |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
34 |
Blanch Sherris accepted an offer of inducements to betray Blanch Sherris's faith. Gain 260,000 in cash. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Scientist (Scholar). |
5 |
34 |
Switched to Drifter (Barbarian). |
5 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
41 |
Spend time with an alien race. Gain a contact. |