Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Failed to qualify for Explorer (Scout). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
A series of bad deals and decisions force Carol Hernandez into bankruptcy. Carol Hernandez salvages what Carol Hernandez can. |
3 |
21 |
Became a Citizen (Corporate). |
3 |
23 |
Birth or Death involving a family member or close friend. |
4 |
25 |
Continued as Citizen (Corporate). |
4 |
29 |
Political upheaval strikes Carol Hernandez's homeworld, and Carol Hernandez is caught up in the revolution. |
5 |
29 |
Voluntarily left Corporate |
5 |
29 |
Became a Entertainer (Journalist). |
5 |
32 |
Gain a patron in the arts. Gain an Ally |
5 |
33 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
33 |
Continued as Entertainer (Journalist). |
6 |
37 |
One of Carol Hernandez's pieces of art is stolen, and the investigation brings Carol Hernandez into the criminal underworld. |
6 |
37 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
7 |
37 |
Continued as Entertainer (Journalist). |
7 |
41 |
An investigation, tour, project or expedition goes wrong, stranding Carol Hernandez far from home. |
8 |
41 |
Became a Drifter (Barbarian). |
8 |
44 |
Carol Hernandez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |