Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
Spent the college years partying. |
1 |
19 |
Dropped out of the merchant academy. |
2 |
19 |
Failed to qualify for Courier (Scout). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Attempted a risky adventure and was sent to prison. |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Became a Prisoner (Fixer). |
3 |
25 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
4 |
27 |
Continued as Prisoner (Fixer). |
4 |
28 |
Accused of assaulting a prison guard. |
5 |
31 |
Continued as Prisoner (Fixer). |
5 |
35 |
Saved a guard or prison officer. Gain an Ally. |
5 |
35 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
35 |
Paroled from prison. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Carolina Duncan is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
39 |
Voluntarily left Missionary/Humanitarian |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Hard times caused by a lack of interstellar trade costs Carolina Duncan's job. |