Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
Assigned to an assault on an enemy fortress. |
1 |
20 |
Injured |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
24 |
A mission goes disastrously wrong due to Carrie Batt's commander’s error or incompetence, but Carrie Batt survive. |
2 |
24 |
Cover for the commander and gain an Ally. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
30 |
Trapped behind enemy lines. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
33 |
Carrie Batt join a gambling circle on board. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Flight (Navy). |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
41 |
Carrie Batt is blamed for an accident that causes the death of several crew members. Carrie Batt's guilt drives Carrie Batt to excel. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Moved to a new world. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |