Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Cecil Meyer learn something Cecil Meyer should not have – a corporate secret, a political scandal – which Cecil Meyer can profit from illegally. |
1 |
21 |
Gain a criminal contact. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
26 |
A mission goes wrong; Cecil Meyer and several others are captured and mistreated by the enemy. Gain Cecil Meyer's jailer as an Enemy. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A series of bad deals and decisions force Cecil Meyer into bankruptcy. Cecil Meyer salvages what Cecil Meyer can. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Make an unexpected connection outside Cecil Meyer's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A series of bad deals and decisions force Cecil Meyer into bankruptcy. Cecil Meyer salvages what Cecil Meyer can. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |