Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Charles Foster do not know what happened to Charles Foster. There is a gap in Charles Foster's memory. |
2 |
19 |
Became a Entertainer (Artist). |
2 |
20 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
20 |
Failed to qualify for Corporate Agent (Agent). |
3 |
20 |
Switched to Drifter (Wanderer). |
3 |
24 |
Charles Foster do not know what happened to Charles Foster. There is a gap in Charles Foster's memory. |
4 |
24 |
Failed to qualify for Pirate (Rogue). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
25 |
Make an unexpected connection outside Charles Foster's normal circles. Gain a Contact. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
6 |
32 |
Continued as Merchant (Merchant Marine). |
7 |
36 |
Voluntarily left Merchant Marine |
7 |
36 |
Failed to qualify for Performer (Entertainer). |
7 |
36 |
Returned to Drifter (Scavenger). |
7 |
38 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
8 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Retired. |
8 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |