Crewman Cindy Ornery  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 45 F 5 (-1) 5 (-1) 5 (-1) 11 (1) 9 (1) 9 (1)555B99
Fake
 
Skills
Animals 0
Astrogation 0
Athletics 0
Carouse 0
Drive 0
Engineer (Life Support) 1
Engineer (Power) 1
Gun Combat 0
Mechanic 0
Medic 0
Pilot 0
Profession (Worker/Metalworking) 1
Recon 2
Science (Social Sciences/Economics) 1
Stealth 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 04
Merchant Merchant Marine Crewman03
 
Name Type Affinity Enmity Power Influence Species
Perry Price Contact 0 1 2 2 Sydite (M/69)
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Became a Drifter (Scavenger).
1 21 Find valuable salvage.
2 22 Continued as Drifter (Scavenger).
2 24 Survived a risky adventure but gained nothing.
3 26 Continued as Drifter (Scavenger).
3 30 Survived a risky adventure but gained nothing.
4 30 Continued as Drifter (Scavenger).
4 33 Betrayed by a friend. One of Cindy Ornery's Contacts or Allies betrays Cindy Ornery, ending Cindy Ornery's career. That Contact or Ally becomes a Rival or Enemy.
5 33 Became a Merchant (Merchant Marine) with the new title Crewman.
5 34 Make an unexpected connection outside Cindy Ornery's normal circles. Gain a Contact.
6 37 Continued as Merchant (Merchant Marine).
7 41 Continued as Merchant (Merchant Marine).
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