Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Good fortune |
1 |
22 |
Graduated. Gain an rival who is upset that Cindy Saxon left the community. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
3 |
26 |
Became a Psion (Wild Talent). |
3 |
29 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
4 |
29 |
Failed to qualify for Flight (Navy). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
32 |
Injured. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Cindy Saxon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Switched to Psion (Psi-Warrrior) with the new title Psi-Soldier. |
6 |
40 |
Gain a contact outside of normal circles. |
6 |
41 |
Promoted to Psion (Psi-Warrrior) rank 1. |
7 |
41 |
Continued as Psion (Psi-Warrrior). |
7 |
43 |
Psionic abilities make Cindy Saxon uncomfortable to be around. One contact or ally becomes a rival. |
7 |
45 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |