Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Entertainer (Artist). |
2 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Claire Taylor far from home. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Claire Taylor have been following false teachings! |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
28 |
Given advanced training in a specialist field |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
35 |
Moved to a new world. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
35 |
Voluntarily left Free Trader |
6 |
35 |
Failed to qualify for Enforcer (Rogue). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
38 |
A mission goes wrong; Claire Taylor and several others are captured and mistreated by the enemy. Gain Claire Taylor's jailer as an Enemy. |
7 |
38 |
Failed to qualify for Explorer (Scout). |
7 |
38 |
Became a Drifter (Wanderer). |