Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
4 |
26 |
Returned to Agent (Law Enforcement). |
4 |
27 |
An investigation takes on a dangerous turn. |
4 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Gained a contact. |
5 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Clara Paul went above and beyond the call of duty. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Hard times caused by a lack of interstellar trade costs Clara Paul's job. |
8 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
45 |
Betrayed by a friend. One of Clara Paul's Contacts or Allies betrays Clara Paul, ending Clara Paul's career. That Contact or Ally becomes a Rival or Enemy. |