Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
20 |
Gain Enemy if Clifford Meredeth don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
26 |
Surrounded and outnumbered by the enemy, Clifford Meredeth hold out until relief arrives. |
2 |
26 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
3 |
26 |
Continued as Army (Infantry). |
3 |
30 |
Good fortune |
3 |
30 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
4 |
30 |
Continued as Army (Infantry). |
4 |
33 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
5 |
33 |
Failed to qualify for Enforcer (Rogue). |
5 |
33 |
Returned to Drifter (Scavenger). |
5 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
40 |
Find valuable salvage. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Betrayed by a friend. One of Clifford Meredeth's Contacts or Allies betrays Clifford Meredeth, ending Clifford Meredeth's career. That Contact or Ally becomes a Rival or Enemy. |