Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Abuse Colleen Ruth's position for profit. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Colleen Ruth foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
During a battle, defeat or victory depends on Colleen Ruth's actions. Colleen Ruth actions lead to an honorabe discharge. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A sudden war destroys Colleen Ruth's trade routes and contacts, forcing Colleen Ruth to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
37 |
Survived a risky adventure but gained nothing. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |