Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Imperial trade restrictions force Cornelia Paul out of business. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Attempted a risky adventure and was wildly successful. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Attacked by enemies that Cornelia Paul easily defeat. |
3 |
30 |
Gain Enemy if Cornelia Paul don't already have one. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Became a Navy (Engineer/Gunner). |
4 |
31 |
Vessel participates in a notable military engagement. |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Cornelia Paul is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
42 |
Cornelia Paul foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |