Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A good deal ensures Dagmar Middlemiss is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
29 |
Serve as the courier for an important message from the Imperium. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
38 |
Gained a contact. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
39 |
Dagmar Middlemiss have no idea what happened to Dagmar Middlemiss – they found Dagmar Middlemiss's ship drifting on the fringes of friendly space. |
7 |
39 |
Became a Citizen (Corporate). |
7 |
40 |
Lost eye or limb. Owe 2,500 for medical bills. |
8 |
40 |
Became a Entertainer (Artist). |
8 |
42 |
One of Dagmar Middlemiss's pieces of art is stolen, and the investigation brings Dagmar Middlemiss into the criminal underworld. |
8 |
44 |
Promoted to Entertainer (Artist) rank 1. |