Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Dawn Kennedy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Artist (Entertainer). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Voluntarily left Merchant Marine |
3 |
23 |
Became a Citizen (Worker). |
3 |
25 |
Political upheaval strikes Dawn Kennedy's homeworld, and Dawn Kennedy is caught up in the revolution. |
4 |
27 |
Continued as Citizen (Worker). |
4 |
31 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
31 |
Failed to qualify for Law Enforcement (Agent). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
33 |
Suffer from a life-threatening illness. |
6 |
33 |
Failed to qualify for Physician (Scholar). |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
35 |
Betrayed by a friend. One of Dawn Kennedy's Contacts or Allies betrays Dawn Kennedy, ending Dawn Kennedy's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Switched to Merchant (Free Trader). |
7 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
39 |
Continued as Merchant (Free Trader). |
8 |
41 |
Dawn Kennedy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Retired. |
9 |
42 |
Gained a contact. |
10 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |