Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Make an unexpected connection outside Debbie Forrest's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Make an unexpected connection outside Debbie Forrest's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Failed to qualify for Broker (Merchant). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
31 |
Advanced training in a specialist field. |
5 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Failed to qualify for Flight (Navy). |
6 |
33 |
Continued as Navy (Engineer/Gunner). |
6 |
35 |
Moved to a new world. |
7 |
37 |
Voluntarily left Engineer/Gunner |
7 |
37 |
Failed to qualify for Colonist (Citizen). |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
39 |
Suffer from a life-threatening illness. |
8 |
39 |
Failed to qualify for Corporate (Citizen). |
8 |
39 |
Switched to Drifter (Barbarian). |
8 |
41 |
Debbie Forrest run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
41 |
Switched to Merchant (Free Trader). |
9 |
44 |
A series of bad deals and decisions force Debbie Forrest into bankruptcy. Debbie Forrest salvages what Debbie Forrest can. |