Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Denise Rule do not know what happened to Denise Rule. There is a gap in Denise Rule's memory. |
2 |
21 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
22 |
Find Ancient Technology. |
3 |
25 |
Continued as Rogue (Pirate). |
3 |
26 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
26 |
Became a Scout (Explorer). |
4 |
28 |
Denise Rule spend a great deal of time on the fringes of Charted Space. |
4 |
28 |
Denise Rule's ship is damaged, and Denise Rule have to hitch-hike Denise Rule's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 5 Contacts. Gain 3 Enemies. |
4 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
30 |
Voluntarily left Explorer |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Denise Rule is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
5 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Denise Rule faith is shaken. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Denise Rule refused an offer of inducements to betray Denise Rule's faith. Gain 6 enemies. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |